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  1. 1

    TemPose: A new skeleton-based transformer model designed for fine-grained motion recognition in badminton

    Ibh, M., Grasshof, S., Witzner, D., Madeleine, P.
    Published in Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR) Workshops (2023)
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  2. 2

    Table tennis coaching system based on a multimodal large language model with a table tennis knowledge base

    Ma, W., Liu, Y., Yi, Q., Liu, X., Xing, W., Zhao, R., Liu, H., Li, R.
    Published in PLOS ONE (2025)
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  3. 3

    Discovering and visualizing tactics in a table tennis game based on subgroup discovery

    Duluard, P., Li, X., Plantevit, M., Robardet, C., Vuillemot, R.
    Published in Machine Learning and Data Mining for Sports Analytics. MLSA 2022. Communications in Computer and Information Science (2022)
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  4. 4

    Auditory information reduces response time for ball rotation perception, increasing counterattack performance in table tennis

    Fujita, R. A., Santos, D. P. R., Barbosa, R. N., Palucci Vieira, L. H., Santiago, P. R. P., Zagatto, A. M., Gomes, M. M
    Published in Research Quarterly for Exercise and Sport (2023)
    “…In the first task, the athletes analyzed audio and video files of the forehand movement on a computer screen with auditory, visual, and combined information and, as soon as possible, chose the ball spin type on a keyboard: fast (spinning ball forward at 140 rotations per second (rotations/s); medium (105 rotations/s); slow (84 rotations/s); or flat hit (70 rotations/s). …”
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  5. 5

    Sport-specific differences in key performance factors among handball, basketball and table tennis players

    Hornikova, H., Skala, F., Zemkova, E.
    Published in International Journal of Computer Science in Sport (2023)
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  6. 6

    Audio-video techniques for the analysis of players behaviour in Badminton matches

    Bosi, S.
    Published in POLITesi - Digital archive of PhD and post graduate theses (2022)
    “…Thanks to the great advances in computer vision and deep learning, it is nowadays possible to help manual annotators by means of automatic or semi-automatic multimedia analysis techniques. …”
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  7. 7

    Tac-Miner: Visual tactic mining for multiple table tennis matches

    Wang, J., Wu, J., Cao, A., Zhou, Z., Zhang, H., Wu, Y.
    Published in IEEE Transactions on visualization and computer graphics (2021)
    “…IEEE Transactions on visualization and computer graphics…”
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  8. 8

    SPinPong - Virtual reality table tennis skill acquisition using visual, haptic and temporal cues

    Wu, E., Piekenbrock, M., Nakumura, T., Koike, H.
    Published in IEEE Transactions on visualization and computer graphics (2021)
    “…IEEE Transactions on visualization and computer graphics…”
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  9. 9

    ShuttleSpace: Exploring and analyzing movement trajectory in immersive visualization

    Ye, S., Chen, Z., Chu, X., Wang, Y., Fu, S., Shen, L., Zhou, K., Wu, Y.
    Published in IEEE Transactions on visualization and computer graphics (2021)
    “…IEEE Transactions on visualization and computer graphics…”
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  10. 10

    Fine grained sport action recognition with Twin spatio-temporal convolutional neural networks application to table tennis

    Martin, P. E., Benois-Pineau, J., Péteri, R., Morlier, J.
    Published in Multimedia Tools and Applications (2020)
    “…Human action recognition in video is one of the key problems in visual data interpretation. Despite intensive research, the recognition of actions with low inter-class variability remains a challenge. …”
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  11. 11

    Profile of coordination motor abilities in elite judokas and badminton players compared to non-athletes

    Jaworski, J., Lech, G., Ambrozy, T., Zak, M.
    Published in Biomedical Human Kinetics (2020)
    “…The scope of the study included basic somatic features and selected coordination motor abilities measured by means of computer tests. Results: Statistically significant differences between badminton players and judokas were obtained for reaction times (visual, auditory and selective) as well as spatial orientation. …”
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  12. 12

    Visualization of table tennis skill by neural networks and fuzzy inference

    Hayashi, I., Irie, H., Maeda, T., Fujii, M., Tasaka, T.
    Published in Proceedings Book of The 15th ITTF Sports Science Congress Düsseldorf, 27th - 28th May 2017 (2017)
    “…The Topographic Attentive Mapping (TAM) network is a biologically-inspired classifier that bears similarities to the human visual system. When used in a TAM network, the proposed pruning algorithm improves classification accuracy and allows extracting knowledge as represented by the network structure. …”
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  13. 13

    Standardised computer-based reaction tests predict the sport-specific visuomotor speed and performance of young elite table tennis athletes

    Hülsdünker, T., Ostermann, M., Mierau, A.
    Published in International Journal of Performance Analysis in Sport (2019)
    “…The importance of visuomotor reactions in sports is inevitable; however, its assessment using computer-based tests raises the question, if results are transferable to sport-specific situations. …”
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  14. 14

    Development and evaluation of a self-training system for tennis shots with motion feature assessment and visualization

    Oshita, M., Inao, T., Ineno, S., Mukai, T., Kuriyama, S.
    Published in The Visual Computer (2019)
    “…The Visual Computer…”
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  15. 15

    Tac-Simur: Tactic-based simulative visual analytics of table tennis

    Wang, J., Zhao, K., Deng, D., Cao. A., Xie, X., Zhou, Z., Zhang, H., Wu, Y.
    Published in IEEE Transactions on visualization and computer graphics (2020)
    “…IEEE Transactions on visualization and computer graphics…”
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  16. 16

    CoachAI: A project for microscopic badminton match data collection and tactical analysis

    Hsu, T.-H., Chen, C.-H., Ju. N. P., Ik, T. U., Peng, W.-C., Wang, C.-C., Wang, Y.-S., Lin, Y.-H., Tseng, Y.-C., Huang, J.-L., Ching, Y.-T.
    Published in 20th Asia-Pacific Network Operations and Management Symposium (APNOMS) (2019)
    Subjects: “…visualization…”
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  17. 17

    Anticipation in young badminton players: Differences between real and virtual tasks and the influence of playing and training experience

    Andres, A., Álvarez Dacal, F. F., de Carvalho, D.
    Published 2016
    “…By the fast nature of badminton, some authors have developed behavioral tasks in order to evaluate anticipation in this sport or in visual tasks using badminton videos or images. The aim of the work reported here is to: 1) compare the accuracy and reaction time of young competitive players in the training of real shuttlecock returns for three ability levels of young recreational players and 2) compare players` responses to a real-execution badminton task with a video snapshot task using a computer. …”
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  18. 18

    Perzeptive Expertise von Badmintonspielern (Perceptive expertise of badminton players )

    Hagemann, N., Strauß, B.
    Published in Zeitschrift für Psychologie (2006)
    “…Badmintonbundesliga (n = 20), Bezirksliga (n = 23) und Novizen (n = 20) hatten die Aufgabe, an einem Computer die Schlagrichtungen von 168 Badmintonschlägen vorherzusagen. …”
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  19. 19

    iTTVis: Interactive visualization of table tennis data

    Wu, Y., Lan, J., Shu, X., Ji, C., Zhao, K., Wang, J., Zhang, H.
    Published in IEEE Transactions on visualization and computer graphics (2018)
    “…IEEE Transactions on visualization and computer graphics…”
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  20. 20

    A novel object detection technique for dynamic scene and static object

    Li, X., Chen, L., Yang, Z., Wang, H.
    Published in MATEC Web of Conferences (2016)
    “…In the paper, based on the visual background extraction (ViBe) algorithm, we presented a new method to deal with all problems. …”
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