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  1. 1

    Intelligent strategy of Internet of Things computing in badminton sports activities

    Xiong, S., Li, X.
    Published in Wireless Communications and Mobile Computing (2022)
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  2. 2

    Virtuelles Training am Beispiel von "Zoom" (Virtual training with the example of "Zoom")

    Krey, B.
    Published in Trainerbrief (2021)
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  3. 3

    Interaktives Online-Training. Eine Alternative zum Jugendtraining in Zeiten geschlossener Hallen (Interactive online-training. An alternative for youth training in times of closed gyms)

    Bosse, S.
    Published in Trainerbrief (2021)
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  4. 4

    Beneficial effects of IT solutions in the sport of table tennis

    Péter, K., Csaba, S.
    Published in Proceedings Book of The 16th ITTF Sports Science Congress Budapest (HUN), April 19th - 20th, 2019 (2020)
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  5. 5

    Racquet sports recognition using a hybrid clustering model learned from integrated wearable sensor

    Xia, K., Wang, H., Xu, M., Li, Z., He, S., Tang, Y.
    Published in Sensors (2020)
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  6. 6

    Blended Learning in der Traininerqualifizierung des DBV

    Dieckhoff, L., Käsbauer, H.
    Published in Badminton Sport (2019)
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  7. 7

    Videoarbeit und Videoassessment zur Verbesserung der Reflexionsfähigkeit (Video work and video assessment to improve reflective ability)

    Söhngen, M.
    Published in Leistungssport (2018)
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  8. 8

    Die Verbindung von Kennen, Wissen und Können (The relation between knowing, knowledge and ability)

    Hagmüller, M.
    Published in Leistungssport (2018)
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  9. 9

    Web-2.0-basiertes E-Learning in der Trainerausbildung

    Schmidt, M., Söhngen, M.
    Published in Leistungssport (2012)
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  10. 10

    Sportwissenschaft 2.0 - Sport vermitteln im Social Web?

    Danisch, M., Schwier, J.
    Published 2010
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  11. 11

    An internet-based information system for the sport scientific theory of selected sports disciplines

    Baca, A., Eder, C.
    Published in International Journal of Computer Science in Sport (2002)
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  12. 12

    Sport und Informatik VIII. Bericht über den 7. Workshop Sport und Informatik vom 14. - 16. Juni 2000 in Mainz

    J. Perl
    Published 2001
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