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Optimization of badminton doubles position based on multimedia human-computer interaction training

In the continuous development process, robot technology based on multimedia interactions has been widely used in aerospace, medical, education and service industries, and the relationship between robots and humans is getting closer. The improvement of robot intelligence is a process of continuously learning the outside world. Since the introduction of multimedia human-computer interaction technology in 1959, it has provided more and more technical support for human research robots. This paper studies the characteristics of badminton competition, the characteristics of technical and tactics and the collection requirements of on-site training, and completes the technical description of the badminton doubles station. Through the digitalization of the gait-based sensation, the automated acquisition of the gait technology, the simultaneously with the video, the high-speed imaging system, the system implement information integration. Subsequently, the statistical analysis of badminton multimedia techniques and tactics was designed. The skills and tactics of athletes were expressed in the form of video, graphics and text. The operators can carry out the technical and tactical analysis implementation process through good human-computer interaction, and increase the end user's game information. Attention and understanding strengthen the strength and depth of technical and tactical ability analysis. Finally, the station optimization plan for badminton doubles is proposed.
© Copyright 2019 Caribbean Journal of Science. All rights reserved.

Bibliographic Details
Subjects:
Notations:sport games
Tagging:Doppel
Published in:Caribbean Journal of Science
Language:English
Published: 2019
Online Access:http://www.caribbeanjournalscience.com/index.php/cjs/article/view/838
Volume:52
Issue:4
Pages:991-994
Document types:article
Level:advanced