Development of a virtual environment for motion analysis of tennis service returns

In sports performance analysis, it is important to understand differences between experts and novices in order to train novices in an efficient manner. To understand these differences within the game of tennis, we developed a virtual environment to analyze the responses of experts and novices to services. By capturing actual service motions of an expert, it is possible to reproduce virtualized services in the environment. We did experiments on types and courses of services. As a result, we found differences between experts and novices in preparation, leg movement, take-back returns, and degree of spine twist.
© Copyright 2018 MMSports'18: Proceedings of the 1st International Workshop on Multimedia Content Analysis in Sports. Published by Association for Computing Machinery. All rights reserved.

Bibliographic Details
Subjects:
Notations:technical and natural sciences sport games
Tagging:virtuelle Umgebung
Published in:MMSports'18: Proceedings of the 1st International Workshop on Multimedia Content Analysis in Sports
Language:English
Published: New York Association for Computing Machinery 2018
Online Access:https://doi.org/10.1145/3265845.3265854
Pages:59-66
Document types:congress proceedings
Level:advanced