Development of a virtual environment for motion analysis of tennis service returns
In sports performance analysis, it is important to understand differences between experts and novices in order to train novices in an efficient manner. To understand these differences within the game of tennis, we developed a virtual environment to analyze the responses of experts and novices to services. By capturing actual service motions of an expert, it is possible to reproduce virtualized services in the environment. We did experiments on types and courses of services. As a result, we found differences between experts and novices in preparation, leg movement, take-back returns, and degree of spine twist.
© Copyright 2018 MMSports'18: Proceedings of the 1st International Workshop on Multimedia Content Analysis in Sports. Published by Association for Computing Machinery. All rights reserved.
| Subjects: | |
|---|---|
| Notations: | technical and natural sciences sport games |
| Tagging: | virtuelle Umgebung |
| Published in: | MMSports'18: Proceedings of the 1st International Workshop on Multimedia Content Analysis in Sports |
| Language: | English |
| Published: |
New York
Association for Computing Machinery
2018
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| Online Access: | https://doi.org/10.1145/3265845.3265854 |
| Pages: | 59-66 |
| Document types: | congress proceedings |
| Level: | advanced |