VR4VRT: Virtual reality for virtual Rowing training

Learning how to properly row is an intensive and injury prone process. Ergometers (i.e., rowing machines) are used as a preparatory step to train the basic steps of rowing, as well as to further improve technique and maintain stamina. In this paper we present three design iterations resulting in a new interactive system that utilizes the commercially available dynamic ergometer (RP3). Our proposed software-hardware combination uses the RP3 with the HTC Vive platform extended with three location trackers, from which the software is available on request. We will showcase how this facilitates a range of opportunities.
© Copyright 2020 CHI PLAY '20: Extended Abstracts of the 2020 Annual Symposium on Computer-Human Interaction in Play. November 2020. Published by Association for Computing Machinery. All rights reserved.

Bibliographic Details
Subjects:
Notations:endurance sports technical and natural sciences
Tagging:virtuelle Realität
Published in:CHI PLAY '20: Extended Abstracts of the 2020 Annual Symposium on Computer-Human Interaction in Play. November 2020
Language:English
Published: New York Association for Computing Machinery 2020
Online Access:https://doi.org/10.1145/3383668.3419865
Pages:388-392
Document types:article
Level:advanced