VR4VRT: Virtual reality for virtual Rowing training
Learning how to properly row is an intensive and injury prone process. Ergometers (i.e., rowing machines) are used as a preparatory step to train the basic steps of rowing, as well as to further improve technique and maintain stamina. In this paper we present three design iterations resulting in a new interactive system that utilizes the commercially available dynamic ergometer (RP3). Our proposed software-hardware combination uses the RP3 with the HTC Vive platform extended with three location trackers, from which the software is available on request. We will showcase how this facilitates a range of opportunities.
© Copyright 2020 CHI PLAY '20: Extended Abstracts of the 2020 Annual Symposium on Computer-Human Interaction in Play. November 2020. Published by Association for Computing Machinery. All rights reserved.
| Subjects: | |
|---|---|
| Notations: | endurance sports technical and natural sciences |
| Tagging: | virtuelle Realität |
| Published in: | CHI PLAY '20: Extended Abstracts of the 2020 Annual Symposium on Computer-Human Interaction in Play. November 2020 |
| Language: | English |
| Published: |
New York
Association for Computing Machinery
2020
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| Online Access: | https://doi.org/10.1145/3383668.3419865 |
| Pages: | 388-392 |
| Document types: | article |
| Level: | advanced |