van Delden, R., Bergsma, S, Vogel, K, Postma, D, Klaassen, R & Reidsma, D. (2020). VR4VRT: Virtual reality for virtual Rowing training. CHI PLAY '20: Extended Abstracts of the 2020 Annual Symposium on Computer-Human Interaction in Play. November 2020 (, S. 388-392). New York: Association for Computing Machinery.
APA (7th ed.) Citationvan Delden, R., Bergsma, S., Vogel, K., Postma, D., Klaassen, R., & Reidsma, D. (2020). VR4VRT: Virtual reality for virtual Rowing training. CHI PLAY '20: Extended Abstracts of the 2020 Annual Symposium on Computer-Human Interaction in Play. November 2020, 388-392.
Chicago Style (17th ed.) Citationvan Delden, R., S. Bergsma, K. Vogel, D. Postma, R. Klaassen, and D. Reidsma. "VR4VRT: Virtual Reality for Virtual Rowing Training." CHI PLAY '20: Extended Abstracts of the 2020 Annual Symposium on Computer-Human Interaction in Play. November 2020 2020: 388-392.
MLA (9th ed.) Citationvan Delden, R., et al. "VR4VRT: Virtual Reality for Virtual Rowing Training." CHI PLAY '20: Extended Abstracts of the 2020 Annual Symposium on Computer-Human Interaction in Play. November 2020, 2020, pp. 388-392.