Search Results - The Visual Computer
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Diving into data driven match analysis in football with floodlight and open data
Bassek, M., Memmert, D., Rein, R. “…Using floodlight, we show a pipeline to create advanced data analysis and visualization that is interchangeable, reproducible, and requires minimal prior coding experience. …”
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Data-driven analytics for decision making in game sports
Seidenschwarz, P. G.Published 2021“…., of sensor technologies or computer vision technology. However, the data-driven analysis of athletes and team performances is very demanding. …”
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Using machine learning pipeline to predict entry into the attack zone in football
Stival, L., Pinto, A., dos Santos Pinto de Andrade, F., Pereira Santiago, P. R., Biermann, H., da Silva Torres, R., Dias, U.Published in PLOS ONE (2023)“…Sports sciences are increasingly data-intensive nowadays since computational tools can extract information from large amounts of data and derive insights from athlete performances during the competition. …”
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Tracking of moving athlete from video sequences using flower pollination algorithm
Ong, P., Chong, T. K., Ong, K. M., Low, E. S.Published in The Visual Computer (2022)“…The Visual Computer…”
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Constructing spaces and times for tactical analysis in football
Andrienko, G., Andrienko, N., Anzer, G., Bauer, G., Budziak, G., Fuchs, G., Hecker, D., Weber, H., Wrobel, S.Published in IEEE Transactions on visualization and computer graphics (2021)“…IEEE Transactions on visualization and computer graphics…”
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Visual analysis of pressure in football
Andrienko, G., Andrienko, N., Budziak, G., Dykes, J., Fuchs, G., von Landesberger, T., Höhn, M., Weber, H.Published in Data mining and knowledge discovery (2017)“…We give examples of applying the proposed combination of computational, visual, and interactive techniques to real data from games in the German Bundesliga, where the teams actively used pressing in their defense tactics.…”
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Read-the-game: System for skill-based visual exploratory activity assessment with a full body virtual reality soccer simulation
Rojas Ferrer, C. D., Shishido, H., Kitahara, I., Kameda, Y.Published in PLOS ONE (2020)“…Specifically, the engaged visual exploratory activity (VEA) during a VR simulation is measured frame-by-frame at runtime to study the behavior of players making passing decisions while experiencing pressure from rivals during in-game situations recreated with computer graphics (CG). …”
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Proceedings of the 7th International Conference on Sport Sciences Research and Technology Support, September 20-21, 2019, in Vienna, Austria
J. Vilas-Boas, P. Pezarat-Correia, J. CabriPublished 2019“…The Conference Technical Program includes oral presentations and poster presentations, organized in four simultaneous tracks: Computer Systems in Sports, Health and Support Technology, Signal Processing in Human Movement and Sport Performance and Support Technology. …”
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