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  1. 1

    Zukunftsperspektive von Sportinformatik & Sporttechnologie im Leistungs- und Breitensport (Future prosepcts of sport informatics and sport technology im elite and grassroot sport)

    U. Fehr, V. Werner
    Published 2021
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  2. 2

    Peer effects on individual performance in a team sport

    Molodchik, M., Paklina, S., Parshakov, P.
    Published in Journal of Sports Economics (2021)
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  3. 3

    Esport expertise benefits perceptual-cognitive skill in (traditional) sport

    Murphy, C. P., Wakefield, A., Birch, P. D. J., North, J. S.
    Published in Journal of Expertise (2021)
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  4. 4

    spinfortec2020digital: 13. Symposium der dvs-Sektion "Sportinformatik und Sporttechnologie" vom 24.-25. September 2020 in Bayreuth (spinfortec2020digital: 13th Symposium of the dvs Section "Sports Informatics and Sports Technology" from 24th to 25th September 2020 in Bayreuth)

    U. Fehr, V. Werner, N. Wulff, J. Knietig, M. Frisch
    Published 2020
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  5. 5

    E-Sport im deutschen Profifußball. Zwischen digitalem Vermarktungsinstrument und offiziell anerkannter Sportart (Esport in German professional soccer: Between digital marketing tool and officially recognized sport)

    Röglin, L.
    Published 2020
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  6. 6

    eSports evolution in football game series

    Zagala, K., Strzelecki, A.
    Published in Physical Culture and Sport. Studies and Research (2019)
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  7. 7

    Injury and health risk management in sports. A guide to decision making

    W. Krutsch, H. O. Mayr, V. Musahl, F. Della Villa, P. M. Tscholl, H. Jones
    Published 2020
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  8. 8

    FIFA, the video game: a major vehicle for soccer`s popularization in the United States

    Markovits, A. S., Green, A. I.
    Published in Sport in Society: Cultures, Commerce, Media, Politics (2017)
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  9. 9

    A Gaussian mixture clustering model for characterizing football players using the EA Sports' FIFA video game system

    Soto-Valero, C.
    Published in Revista Internacional de Ciencias del Deporte (2017)
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