SoccerBot360
The focus of this chapter is the SoccerBot360, which is already used as a standard in soccer for practice in some clubs. It can transfer the positions/movements of athletes into a 360° simulation to there by train or improving players in a realistic environment and analyzing players or subjects concerning cognitive abilities, for example, game intelligence and creativity, and to make the respective performances measurable. Such technological advances, like the SoccerBot360, should be used in the future by sport scientists from different disciplines to improve the acceptance of such diagnostic tools and to demonstrate the added value of new findings.
© Copyright 2024 Sports technology. Fields of application, sports equipment and materials for sport. Published by Springer. All rights reserved.
| Subjects: | |
|---|---|
| Notations: | sport games technical and natural sciences |
| Tagging: | künstliche Intelligenz |
| Published in: | Sports technology. Fields of application, sports equipment and materials for sport |
| Language: | English |
| Published: |
Berlin
Springer
2024
|
| Online Access: | https://doi.org/10.1007/978-3-662-68703-1_12 |
| Pages: | 113-119 |
| Document types: | article |
| Level: | advanced |