SoccerBot360

The focus of this chapter is the SoccerBot360, which is already used as a standard in soccer for practice in some clubs. It can transfer the positions/movements of athletes into a 360° simulation to there by train or improving players in a realistic environment and analyzing players or subjects concerning cognitive abilities, for example, game intelligence and creativity, and to make the respective performances measurable. Such technological advances, like the SoccerBot360, should be used in the future by sport scientists from different disciplines to improve the acceptance of such diagnostic tools and to demonstrate the added value of new findings.
© Copyright 2024 Sports technology. Fields of application, sports equipment and materials for sport. Published by Springer. All rights reserved.

Bibliographic Details
Subjects:
Notations:sport games technical and natural sciences
Tagging:künstliche Intelligenz
Published in:Sports technology. Fields of application, sports equipment and materials for sport
Language:English
Published: Berlin Springer 2024
Online Access:https://doi.org/10.1007/978-3-662-68703-1_12
Pages:113-119
Document types:article
Level:advanced