The effect of smartphones and playing video games on decision-making in soccer players: A crossover and randomised study

The objective of this study was to analyse the effect of the use of social networks in smartphones or playing video games on the passing decision-making performance in professional soccer athletes. Participants were 25 male professional soccer athletes (mean ± SD: age 23.4 ± 2.8 years). The participants performed three randomised conditions divided into three groups: control (CON), smartphone (SMA), and video game (VID). Before and after each experimental condition, the Stroop Task assessed the level of induced mental fatigue. Then, the athletes performed a simulated soccer match. A CANON® camera recorded the matches for further analysis on passing decision-making performance. A group effect was identified (p < .01) with impairment on passing decision-making performance for the SMA (p = .01, ES = 0.5) and VID (p = .01, ES = 0.5) conditions. We concluded that the use of social networks on smartphones and/or playing video games right before official soccer matches might impair the passing decision-making performance in professional soccer athletes.
© Copyright 2020 Journal of Sports Sciences. Taylor & Francis. All rights reserved.

Bibliographic Details
Subjects:
Notations:sport games social sciences
Tagging:Smartphone Videospiel
Published in:Journal of Sports Sciences
Language:English
Published: 2020
Online Access:https://www.tandfonline.com/doi/abs/10.1080/02640414.2020.1715181
Volume:38
Issue:5
Pages:552-558
Document types:article
Level:advanced