Development of an application for learning and teaching soccer tactics

"Pervasive computing" in the sense of "permeating", but also in the sense of supporting human day-to-day living with computer applications has long entered the field of teaching and learning. In the area of education, developments of this kind often come up under the keyword "e-learning". Preparing teaching and learning materials based on multi-media and using interactive elements and interactivity seem especially promising when complex, dynamic, and real situations should be presented. A good example therefore, is the subject area of sports. The authors describe an e-learning system, which was developed to teach and for learning selected fields of soccer tactics based on the design-based research strategy.
© Copyright 2009 International Journal of Computer Science in Sport. Sciendo. All rights reserved.

Bibliographic Details
Subjects:
Notations:training science sport games
Tagging:E-Learning
Published in:International Journal of Computer Science in Sport
Language:English
Published: 2009
Online Access:https://iacss.org/fileadmin/user_upload/IJCSS_FullPaper/Vol8_Ed2/IJCSS-Volume8_Edition2_Leser.pdf
Volume:8
Issue:2
Pages:19-31
Document types:article
Level:advanced