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  1. 1

    Comparison of ground reaction force and contact time during various-direction lunges between badminton shoes without and with a lateral forefoot wedge sole

    Chen, W.-H., Chen, C.-H., Yang, W.-W., Lin, G.-Y., Hsu, W.-C., Shiang, T.-Y., Liu, C.
    Published in Proceedings of the Institution of Mechanical Engineers, Part P: Journal of Sports Engineering and Technology (2025)
    “…technology…”
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  2. 2

    Multi-sensor fusion based optimized deep convolutional neural network for boxing punch activity recognition

    Jayakumar, B., Govindarajan, N.
    Published in Proceedings of the Institution of Mechanical Engineers, Part P: Journal of Sports Engineering and Technology (2025)
    “…technology…”
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  3. 3

    Real-life boxing activity recognition with smartphones using attention assisted deep learning models

    Jayakumar, B., Govindarajan, N., Loganathan, B.
    Published in Proceedings of the Institution of Mechanical Engineers, Part P: Journal of Sports Engineering and Technology (2025)
    “…technology…”
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  4. 4

    Examining internal and external load relationships in singles and doubles badminton games among male university players

    Lin, Y. C., Liu, T. H., Shiang, T. Y., Chen, W. H.
    Published in International Journal of Performance Analysis in Sport (2025)
    “…technology…”
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  5. 5

    Piezoelectric row-column sensing system on table tennis rackets for hit and rotation measurement

    Zhang, C., Fan, Z., Kang, Y.
    Published in PLOS ONE (2025)
    “…technology…”
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  6. 6

    Faster, more accurate? A feasibility study on replacing human judges with artificial intelligence in video review for the Paris Olympics Taekwondo competition

    Zhang, Y., Qu, R., Girard, O.
    Published in Frontiers in Sports and Active Living (2025)
    “…technology…”
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  7. 7

    Real-time hand tracking and collision detection for immersive mixed-reality boxing training on Apple Vision Pro

    Karelin, A., Brazhenko, D., Kliukovkin, G., Chernenko, Y.
    Published in Sensors (2025)
    “…technology…”
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  8. 8

    Enhanced pose estimation for badminton players via improved YOLOv8-Pose with efficient local attention

    Wu, Y., Chen, Z., Zhang, H., Yang, Y., Yi, W.
    Published in Sensors (2025)
    “…technology…”
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  9. 9

    TT3D: table tennis 3D reconstruction

    Gossard, T., Ziegler, A., Zell, A.
    Published in Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR) Workshops (2025)
    “…technology…”
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  10. 10

    Machine learning-based classification of Taekwondo Poomsae side kick performance using kinematic parameters and physical characteristics

    Hwang, U.-J., Jung, S.-H., Ji, H.-C., Choi, S.-A., Bang, I.-J.
    Published in Sports Biomechanics (2025)
    “…technology…”
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  11. 11

    Construction and application of the technical and tactical efficiency evaluation model for table tennis matches based on grey correlation

    Yin, H., Zhou, Y., Chen, X., Zhou, L.
    Published in BMC Sports Science, Medicine and Rehabilitation (2025)
    “…technology…”
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  12. 12

    Developing an artificial intelligence system to analyse and evaluate performance technical kata movements in karate

    Kadhim, E. J., Almayah, S. K., Aldewan, L. H. M., Ghazi, M. A.
    Published in Scientific Journal of Sport and Performance (2025)
    “…technology…”
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  13. 13

    Muscle synergy analysis during badminton forehand overhead smash: integrating electromyography and musculoskeletal modeling

    Tajik, R., Dhahbi, W., Fadaei, H., Mimar, R.
    Published in Frontiers in Sports and Active Living (2025)
    “…technology…”
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  14. 14

    The process of creating algorithms for fundamental taekwondo training in the WTF style

    Semenova, G. I., Erkomayshvili, I. V., Erkomayshvili, I. V., Ryabov, G. A., Pshenitsyn, K. K.
    Published in Theory and Practice of Physical Culture (2025)
    “…technology…”
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  15. 15

    A pilot study exploring the optimization of warm-up strategies: modern cognitive warm-up with open-skill demands vs. traditional closed-skill warm-up in basketball

    Shalom, A., Gottlieb, R., Shalom, I., Gafni, G., Levy, A., Calleja-Gonzalez, J.
    Published in Sensors (2025)
    “…technology…”
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  16. 16

    Table tennis ball spin estimation with an event camera

    Gossard, T., Krismer, J., Ziegler, A., Tebbe, J., Zell, A.
    Published in Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR) Workshops (2024)
    “…technology…”
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  17. 17

    A stroke of genius: Predicting the next move in badminton

    Ibh, M., Graßhof, S., Hansen, D. W.
    Published in Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR) Workshops (2024)
    “…technology…”
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  18. 18

    Virtual reality boxing: impact of gaze-contingent blur on elite boxers performance and gaze behavior

    Limballe, A., Kulpa, R., Verhulst, E., Ledouit, S., Bennett, S. J.
    Published in Frontiers in Sports and Active Living (2024)
    “…technology…”
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  19. 19

    The impact of the instant video replay session on the contest process in the Taekwondo event at the Paris 2024 Olympics

    Yan, H., Zhu, Y., Li, X.
    Published in International Journal of Sports Science & Coaching (2025)
    “…technology…”
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  20. 20

    The impact of biomechanical analysis on sports performance of taekwondo athletes: a scoping review

    Monterrosa Quintero, A., Montenegro Ar-jona, O. A., Poblete Valderrama, F.
    Published in Retos: nuevas tendencias en educación física, deporte y recreación (2025)
    “…technology…”
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