Su, H, Chang, Y.-K, Lin, Y-J & Chu, I.-H. (2015). Effects of training using an active video game on agility and balance. The Journal of Sports Medicine and Physical Fitness, 55 (9), 914-921.
APA-Zitierstil (7. Ausg.)Su, H., Chang, Y., Lin, Y., & Chu, I. (2015). Effects of training using an active video game on agility and balance. The Journal of Sports Medicine and Physical Fitness, 55(9), 914-921.
Chicago-Zitierstil (17. Ausg.)Su, H., Y.-K Chang, Y-J Lin, und I.-H Chu. "Effects of Training Using an Active Video Game on Agility and Balance." The Journal of Sports Medicine and Physical Fitness 55, no. 9 (2015): 914-921.
MLA-Zitierstil (9. Ausg.)Su, H., et al. "Effects of Training Using an Active Video Game on Agility and Balance." The Journal of Sports Medicine and Physical Fitness, vol. 55, no. 9, 2015, pp. 914-921.