DVS Edition Citation

Su, H, Chang, Y.-K, Lin, Y-J & Chu, I.-H. (2015). Effects of training using an active video game on agility and balance. The Journal of Sports Medicine and Physical Fitness, 55 (9), 914-921.

APA (7th ed.) Citation

Su, H., Chang, Y., Lin, Y., & Chu, I. (2015). Effects of training using an active video game on agility and balance. The Journal of Sports Medicine and Physical Fitness, 55(9), 914-921.

Chicago Style (17th ed.) Citation

Su, H., Y.-K Chang, Y-J Lin, and I.-H Chu. "Effects of Training Using an Active Video Game on Agility and Balance." The Journal of Sports Medicine and Physical Fitness 55, no. 9 (2015): 914-921.

MLA (9th ed.) Citation

Su, H., et al. "Effects of Training Using an Active Video Game on Agility and Balance." The Journal of Sports Medicine and Physical Fitness, vol. 55, no. 9, 2015, pp. 914-921.

Warning: These citations may not always be 100% accurate.