Su, H, Chang, Y.-K, Lin, Y-J & Chu, I.-H. (2015). Effects of training using an active video game on agility and balance. The Journal of Sports Medicine and Physical Fitness, 55 (9), 914-921.
APA (7th ed.) CitationSu, H., Chang, Y., Lin, Y., & Chu, I. (2015). Effects of training using an active video game on agility and balance. The Journal of Sports Medicine and Physical Fitness, 55(9), 914-921.
Chicago Style (17th ed.) CitationSu, H., Y.-K Chang, Y-J Lin, and I.-H Chu. "Effects of Training Using an Active Video Game on Agility and Balance." The Journal of Sports Medicine and Physical Fitness 55, no. 9 (2015): 914-921.
MLA (9th ed.) CitationSu, H., et al. "Effects of Training Using an Active Video Game on Agility and Balance." The Journal of Sports Medicine and Physical Fitness, vol. 55, no. 9, 2015, pp. 914-921.