Yasuda, T, Tachibana, K & Mutsuzaki, H. (2024). Relationship between screen-play scenarios' effectiveness and player classification in elite wheelchair basketball based on match results of Tokyo 2020 Paralympic Games. Frontiers in Sports and Active Living, 6 , 1418130. Zugriff am 11.10.2024 unter https://doi.org/10.3389/fspor.2024.1418130
APA (7th ed.) CitationYasuda, T., Tachibana, K., & Mutsuzaki, H. (2024). Relationship between screen-play scenarios' effectiveness and player classification in elite wheelchair basketball based on match results of Tokyo 2020 Paralympic Games. Frontiers in Sports and Active Living, 6, 1418130.
Chicago Style (17th ed.) CitationYasuda, T., K. Tachibana, and H. Mutsuzaki. "Relationship Between Screen-play Scenarios' Effectiveness and Player Classification in Elite Wheelchair Basketball Based on Match Results of Tokyo 2020 Paralympic Games." Frontiers in Sports and Active Living 6 (2024): 1418130.
MLA (9th ed.) CitationYasuda, T., et al. "Relationship Between Screen-play Scenarios' Effectiveness and Player Classification in Elite Wheelchair Basketball Based on Match Results of Tokyo 2020 Paralympic Games." Frontiers in Sports and Active Living, vol. 6, 2024, p. 1418130.