Hang-time HAR: a benchmark dataset for basketball activity recognition using wrist-worn inertial sensors

We present a benchmark dataset for evaluating physical human activity recognition methods from wrist-worn sensors, for the specific setting of basketball training, drills, and games. Basketball activities lend themselves well for measurement by wrist-worn inertial sensors, and systems that are able to detect such sport-relevant activities could be used in applications of game analysis, guided training, and personal physical activity tracking. The dataset was recorded from two teams in separate countries (USA and Germany) with a total of 24 players who wore an inertial sensor on their wrist, during both a repetitive basketball training session and a game. Particular features of this dataset include an inherent variance through cultural differences in game rules and styles as the data was recorded in two countries, as well as different sport skill levels since the participants were heterogeneous in terms of prior basketball experience. We illustrate the dataset`s features in several time-series analyses and report on a baseline classification performance study with two state-of-the-art deep learning architectures.
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Bibliographic Details
Subjects:
Notations:sport games technical and natural sciences
Tagging:deep learning
Published in:Sensors
Language:English
Published: 2023
Online Access:https://doi.org/10.3390/s23135879
Volume:23
Issue:11
Pages:5879
Document types:article
Level:advanced