Automatic play segmentation of hockey videos

Most team sports such as hockey involve periods of active play interleaved with breaks in play. When watching a game remotely, many fans would prefer an abbreviated game showing only periods of active play. Here we address the problem of identifying these periods in order to produce a time-compressed viewing experience. Our approach is based on a hidden Markov model of play state driven by deep visual and optional auditory cues. We find that our deep visual cues generalize well across different cameras and that auditory cues can improve performance but only if unsupervised methods are used to adapt emission distributions to domain shift across games. Our system achieves temporal compression rates of 20-50% at a recall of 96%.
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Bibliographic Details
Subjects:
Notations:sport games technical and natural sciences
Tagging:Segmentation
Published in:IEEE/CVF Conference on Computer Vision and Pattern Recognition
Language:English
Published: 2021
Online Access:https://openaccess.thecvf.com/content/CVPR2021W/CVSports/html/Pidaparthy_Automatic_Play_Segmentation_of_Hockey_Videos_CVPRW_2021_paper.html
Pages:4585-4593
Document types:article
Level:advanced