Validity of the ProZone3® Player Tracking System: A preliminary report
The purpose of the current investigation was to validate an automatic path change feature developed for the ProZone3® system using a case study where a single player was filmed during 97 minutes actual match play. The player`s path changes were analysed in detail by a human observation process and compared to the path changes determined by ProZone3®. A secondary aim was to validate the times when the player entered different areas of the pitch that were recorded by ProZone3®. There was a good strength of inter-observer agreement for the human observation process for identifying path changes (ê = 0.71) and for the pitch areas entered by the player (97.0% of areas entered were agreed within 1s). There was a moderate strength of agreement between the human observers and ProZone3® for path changes (ê = 0.41) with many of the disagreements being expected given the limitations of human observation of movement. There was a good strength of agreement between the human observers and ProZone3® for the pitch areas entered (between 95.7% and 96.7% of areas entered being agreed) with almost all of the disagreements being where a player was within 1m of the boarder between 2 pitch areas.
© Copyright 2009 International Journal of Computer Science in Sport. Sciendo. All rights reserved.
| Subjects: | |
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| Notations: | technical and natural sciences training science sport games |
| Published in: | International Journal of Computer Science in Sport |
| Language: | English |
| Published: |
2009
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| Online Access: | https://iacss.org/fileadmin/user_upload/IJCSS_FullPaper/Vol8_Ed1/IJCSS-Volume8_Edition1_ODonoghue.pdf |
| Volume: | 8 |
| Issue: | 1 |
| Pages: | 37-53 |
| Document types: | article |
| Level: | intermediate |