Limballe, A, Kulpa, R, Verhulst, E, Ledouit, S & Bennett, S. J. (2024). Virtual reality boxing: Impact of gaze-contingent blur on elite boxers performance and gaze behavior. Frontiers in Sports and Active Living, 6 , 1430719. Zugriff am 27.06.2025 unter https://doi.org/10.3389/fspor.2024.1430719
APA (7th ed.) CitationLimballe, A., Kulpa, R., Verhulst, E., Ledouit, S., & Bennett, S. J. (2024). Virtual reality boxing: Impact of gaze-contingent blur on elite boxers performance and gaze behavior. Frontiers in Sports and Active Living, 6, 1430719.
Chicago Style (17th ed.) CitationLimballe, A., R. Kulpa, E. Verhulst, S. Ledouit, and S. J. Bennett. "Virtual Reality Boxing: Impact of Gaze-contingent Blur on Elite Boxers Performance and Gaze Behavior." Frontiers in Sports and Active Living 6 (2024): 1430719.
MLA (9th ed.) CitationLimballe, A., et al. "Virtual Reality Boxing: Impact of Gaze-contingent Blur on Elite Boxers Performance and Gaze Behavior." Frontiers in Sports and Active Living, vol. 6, 2024, p. 1430719.