Xu, W, Liang, H.-N, Ma, X & Li, X. (2020). VirusBoxing: A HIIT-based VR boxing game. In P. Mirza-Babaei & V. McArthur (Hrsg.), CHI PLAY '20: Extended Abstracts of the 2020 Annual Symposium on Computer-Human Interaction in Play (, S. 98-102). New York: Association for Computing Machinery.
APA (7th ed.) CitationXu, W., Liang, H., Ma, X., & Li, X. (2020). VirusBoxing: A HIIT-based VR boxing game. CHI PLAY '20: Extended Abstracts of the 2020 Annual Symposium on Computer-Human Interaction in Play, 98-102.
Chicago Style (17th ed.) CitationXu, W., H.-N Liang, X. Ma, and X. Li. "VirusBoxing: A HIIT-based VR Boxing Game." CHI PLAY '20: Extended Abstracts of the 2020 Annual Symposium on Computer-Human Interaction in Play 2020: 98-102.
MLA (9th ed.) CitationXu, W., et al. "VirusBoxing: A HIIT-based VR Boxing Game." CHI PLAY '20: Extended Abstracts of the 2020 Annual Symposium on Computer-Human Interaction in Play, 2020, pp. 98-102.