Senocak, A, Oh, T.-H, Kim, J & Kweon, I. S. (2018). Part-based player identification using deep convolutional representation and multi-scale pooling. IEEE/CVF Conference on Computer Vision and Pattern Recognition, , 1813-1820. Zugriff am 05.12.2022 unter https://doi.org/10.1109/CVPRW.2018.00225
APA-Zitierstil (7. Ausg.)Senocak, A., Oh, T., Kim, J., & Kweon, I. S. (2018). Part-based player identification using deep convolutional representation and multi-scale pooling. IEEE/CVF Conference on Computer Vision and Pattern Recognition, 1813-1820.
Chicago-Zitierstil (17. Ausg.)Senocak, A., T.-H Oh, J. Kim, und I. S. Kweon. "Part-based Player Identification Using Deep Convolutional Representation and Multi-scale Pooling." IEEE/CVF Conference on Computer Vision and Pattern Recognition 2018: 1813-1820.
MLA-Zitierstil (9. Ausg.)Senocak, A., et al. "Part-based Player Identification Using Deep Convolutional Representation and Multi-scale Pooling." IEEE/CVF Conference on Computer Vision and Pattern Recognition, 2018, pp. 1813-1820.